Wheel Of Time
The Westlands is one of several names given to the continent or subcontinent that stretches from the Aiel Waste to the Aryth Ocean, and from the Great Blight to the Sea of Storms. It forms the western-most part of one large landmass that also incorporates the Aiel Waste and the land of Shara, as well as a number of offshore islands belonging to the Sea Folk.
Geography (See Maps)
The Westlands stretches for roughly 3,500 miles from the Aiel Waste to the Aryth Ocean and is mostly temperate, with hot summers in the southern regions and icy winters in the north. The continent consists of several large plains (notably Almoth Plain, the Plains of Maredo, Caralain Grass and the Plain of Lances) divided by extensive forests, marshes and several major mountain ranges, most notably the Mountains of Mist which divide the western coastal regions from the continental interior.
The continent is dominated by two extensive river networks. The larger consists of the River Manetherendrelle and its major tributary, the Arinelle. This network rises in the Mountains of Dhoom in the far north and is navigable almost from the Blight to the river mouth at Illian. The River Erinin flows out the Spine of the World just south of the Niamh Passes westwards before turning south for two thousand miles, eventually reaching the sea at Tear. Although not as extensive as the Arinelle-Mantherendrelle network, the Erinin is by far the longer single river and has much more traffic on it, as it passes through two of the busiest cities on the continent.
There are currently fourteen nations in existence in the Westlands: Altara, Amadicia, Andor, Arad Doman, Arafel, Cairhien, Ghealdan, Illian, Kandor, Murandy, Saldaea, Shienar, Tarabon and Tear, as well as four major city-states: Falme, Far Madding, Mayene and Tar Valon. In previous eras, every part of the land was claimed by one nation or another, but in the modern era there are vast stretches of the continent which are given over to wilderness and are rarely travelled.